#Battle of isonzo series#It breaks new ground in the Alps with a complete feature overhaul – including a brand new historically driven game mode – to take the series to the next level and immerse players like never before!Īccurately modelled weapons, uniforms and sound effects will immerse players into WW1 battlefields. Isonzo builds on the rock solid and authentic base of the WW1 Game Series, taking the intensity of Verdun and combining it with the scale of Tannenberg. Tannenberg revolves around the large-scale maneuver warfare seen on the Eastern Front, and Verdun – the game that started everything – immerses players into intense close-quarters trench warfare on the Western Front. Isonzo is the third game in the WW1 Game Series, and introduces players to high-altitude Alpine warfare in Northeast Italy. We can’t wait to share more of what we’ve been working on – there are many exciting reveals on the way!” The brand new Offensive game mode puts players right in the middle of key historical offensives on the Italian Front, from high-altitude combat in the Alps through to the ferocious battles for the Isonzo river.ĭeveloper and M2H co-founder Matt Hergaarden said: “The Italian Front was the perfect opportunity for us to elevate the WW1 Game Series, both figuratively and literally! Alpine warfare in Isonzo brings lots of fresh game mechanics to the series, along with the all new Italian army, facing off against Austria-Hungary. The fighting takes place among the scenic peaks, rugged valleys and idyllic towns of northern Italy. Inspired by the two year struggle for the Isonzo river, Isonzo will see players deploy to new WW1 battlefields which are beautiful but deadly in equal measure. Cadorna put his sixth offensive on the drawing board after hearing promises of resupply from Italy’s Allies.Isonzo takes place on the southern front of the Great War, immersing players into the titanic clash between the Kingdom of Italy and the Austro-Hungarian Empire. With the Fifth Battle of the Isonzo over the Italians now had to plan another assault. The battles were fought on the Karst plateau, with the objective of taking Gorizia and the Tolmin bridgehead.Īfter a week of fighting that cost the lives of 4,000 men between both sides, the clashes ceased because of the terrible weather conditions that worsened the trench conditions and because of the Austro-Hungarian “punitive” offensive in the Trentino.Īlong certain parts of the front, especially around Gorizia, skirmishes continued between enemy platoons until March 30 and beyond, in a protracted struggle that produced no clear victor.Ĭadorna had called upon his Russian allies to keep the Austria-Hungarian units at bay on the Eastern front given Cadorna the chance to redeploy his forces at Trentino all the while abandoning the Fifth Battle of the Isonzo. The attacks ordered by Cadorna for the 2nd and 3rd Italian armies as “demonstrations” against the enemy, proved to be less bloody than those previously. The attack was a result of the allied Chantilly Conference of December 1915. However, it was an offensive launched not after detailed strategic planning, but rather as a distraction to shift the Central Powers away from the Eastern Front and from Verdun, where the greatest bloodshed of the war was occurring. Fifth Battle of the Isonzo (9 – 17 March 1916)Īfter four attempts to cross the Soča (Isonzo) river and invade Austro-Hungarian territory, Luigi Cadorna, the Italian commander-in-chief, organized a strong new offensive following the winter lull in fighting which had allowed the Italian High Command to regroup and organize 8 new divisions for the front.
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